However, there are many other skateboarding games for Xbox One, including Tony Hawk Pro Skater 1 + 2, Session, OlliOlli, and Skater XL. Granted, my body only hurts all over because I took up skating again just a week ago (a total coincidence) but Session does leave the brain feeling a touch sore.Unfortunately, Skate 3 is not available on Xbox One. Session is eerie in this way, the ghost of a specific athletic and creative process I haven't lived since I was a teenager. Half of my time playing Session has been capturing those hard-earned lines in style, assembling them into rough montages set to loud music. Making rad skate videos is as integral to the learning process in Session and skating culture at large, a seamless tool for showcasing your skills. I'm desperate for a fisheye lens and other visual filters, but what's there is a proof of concept. It allows you to scrub through the recent action and capture tricks from any angle with a suite of camera tools. is already more aligned with what I truly loved about skateboarding growing up than any other game.īut once you nail something worth sharing, Session also has a built-in replay and clip-editing feature available at the press of another button. A traffic cone in the parking lot helps me practice higher ollies and takes me back to my early days of skating yet again, when an ollie over a crack in the sidewalk felt like clearing the Grand Canyon. I set up ramps near picnic tables, practicing simple flips into manuals for a while. Session's object placement tool is a stand-in for a skater's usual resourcefulness, allowing the placement of rudimentary ramps and rails with a single button press. Sometimes a line needs a little help to actually become a line. Can I ollie over a traffic cone? Kickflip to 5-0 on this handrail? More aspirationally, if I sprint, leap onto my board, ollie onto this flat concrete structure bridging the pond, can I build enough speed to hit the gap? Learning the ropes.Īn hour in, with the ollie, a few basic flips, and rotations somewhat figured out, and I start seeing lines. At first, I only skated what was easy and obvious, tooling around in the parking lot and attempting simple grinds on low curbs as I did in my early days of skateboarding. There's a lot of empty space, or at least 'uninteresting' space, broken up by stairs, picnic tables, hedges, and a few small structures. Session's first environment isn't built like a Tony Hawk level. You have to get creative, start looking at municipal buildings and massive parking lots as opportunities. Session reminds me of skating as a teen in a town without a skatepark. The controls work, painful as they are at first, and every marquee feature is implemented and functional, an easy recommendation for skateboarding enthusiasts who like a challenge. Session's Early Access launch state is still a hearty proof of concept. Multiplayer is a necessity in the long term and, a personal request: I'm gonna need to hear some bones crunch when my skater hits the floor, maybe a whispered "oh fuck" from somewhere just off-screen. The UI is hard to parse in some instances and player collision bugs out on the rare occasion. I'd like to see more environments and proper tutorials, and I'm desperate for cleaner animations and refined controls. It lets you determine what your goals are and when you've achieved them, no matter how big or small or absurd.Īs much as I love Session, it still needs a ton of work. It might look sloppy as hell, but Session doesn't keep score. Session is a game where you pick a line and a trick or two and then work on it until the muscle memory miraculously takes hold and you finally pull it off, just barely. Free-skating is possible, but it's not really the goal here.
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